import Blender
import GameLogic
import GameKeys

scn = GameLogic.getCurrentScene()
ob = Blender.Object.Get('Armature')
co = GameLogic.getCurrentController()
obj = co.getOwner()

scn.getObjectList()['OBDeathPlane'].setPosition([-100,-100,-100])

# Play the player die sound
playerDieAct = co.getActuator('falling')
GameLogic.addActiveActuator(playerDieAct, True)